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Spanning Tree

Undirected graph

An undirected graph is a graph in which the edges do not point in any direction (i.e., the edges are bidirectional).

  (A)-----(C)
   |       |
   |       |
   |       |
  (D)-----(B)

Connected Graph

A connected graph is a graph in which there is always a path from a vertex to any other vertex.

  (A)    (B)
    \     |
     \    |
      \   |
       \  |
(D)-----(C)

Spanning Tree

A spanning tree is a sub-graph of an undirected connected graph, which includes all the vertices of the graph with a minimum possible number of edges. If a vertex is missed, then it is not a spanning tree.

A spanning tree is a subset of Graph G, such that all the vertices are connected using minimum possible number of edges. Hence, a spanning tree does not have cycles and a graph may have more than one spanning tree.

Given a connected, undirected graph G with n vertices and m edges, a spanning tree is a subgraph of G that:

  1. Includes all the vertices of the graph.
  2. Forms a tree (i.e., it is connected and acyclic).

It has number of edges = number of vertices - 1

A Spanning tree does not have any cycle.

Number of Spanning trees in a complete graph with n vertices is n^ n-2, This formula is for complete graph in which every vertices connected to very other vertices.

spanningtreedrawio

This is a complete graph (in which every node is connected to every other node):

Here n = 4

So number of possible spanning tree are = n^ n-2 = 4^ (4-2) = 4^2 = 16 (As shown in the image above).

Example:

Let the original graph be:

  (A)-----(C)
   |       |
   |       |
   |       |
  (D)-----(B)

Some of the possible spanning trees that can be created from the above graph are:

  (A)-----(C)
   |       
   |       
   |       
  (D)-----(B)
  (A)-----(C)
           |
           |
           |
  (D)-----(B)
  (A)     (C)
   |       |
   |       |
   |       |
  (D)-----(B)
  (A)-----(C)
   |       |
   |       |
   |       |
  (D)     (B)
  (A)-----(C)
   | \      
   |   \   
   |     \  
  (D)     (B)
  (A)     (C)
   |     / |
   |   /   |
   | /     |
  (D)     (B)
spanning-tree.jpg

Minimum Spanning Tree

A minimum spanning tree is a spanning tree in which the sum of the weight of the edges is as minimum as possible.

Given a connected, undirected graph G with n vertices and m edges, a Minimum Spanning Tree is a tree that:

  1. Includes all the vertices of the graph.
  2. Forms a subgraph that is a tree (i.e., it is connected and acyclic).
  3. Has the minimum possible sum of edge weights among all such trees.

An MST with V vertices (where V is the number of vertices in the original graph) will have exactly V – 1 edges, where V is the number of vertices.

An MST is optimal for minimizing the total edge weight, but it may not necessarily be unique.

MSTdrawio

Example of a Spanning Tree:

Let's understand the above definition with the help of example below.

The initial graph is:

  (A)--1--(C)
   |       |
   2       4
   |       |
  (D)--3--(B)
  
  Weighted graph

The possible spanning trees from the above graph are:

  (A)--1--(C)
   |       
   2       
   |       
  (D)--3--(B)
  
  Sum = 1 + 2 + 3 = 6
  (A)--1--(C)
           |
           4
           |
  (D)--3--(B)
  
  Sum = 1 + 4 + 3 = 8
  (A)     (C)
   |       |
   2       4
   |       |
  (D)--3--(B)
  
  Sum = 2 + 3 + 4 = 9
  (A)--1--(C)
   |       |
   2       4
   |       |
  (D)     (B)
  
  Sum = 1 + 2 + 4 = 7

The minimum spanning tree from the above spanning trees is:

  (A)--1--(C)
   |       
   2       
   |       
  (D)--3--(B)
  
  Sum = 1 + 2 + 3 = 6

The minimum spanning tree from a graph is found using the following algorithms:

  1. Kruskal's Algorithm
  2. Prim's Algorithm

Algorithms to Find Minimum Spanning Tree

1 Kruskal's Algorithm:

Kruskal's algorithms is a greedy algorithm used to find the Minimum Spanning Tree (MST) of a connected, undirected graph. The MST is a subset of the edges of the original graph that connects all the vertices together with the minimum possible total edge weight.

  • This algorithm employs a greedy approach, meaning it makes locally optimal choices at each step to achieve a globally optimal solution.

Understanding

The main idea behind Kruskal's algorithm is to sort all the edges of the graph in non-decreasing order of their weights and then add them to the MST one by one, starting from the smallest weight edge, as long as adding the edge does not form a cycle in the MST.

Algorithm:

  1. Sort all the edges of the graph in non-decreasing order of their weights.
  2. Initialize an empty graph T to store the MST.
  3. Iterate through all the edges in the sorted order.
  4. For each edge (u,v,w), where u and v are vertices and w is the weight of the edge:
    1. If adding the edge (u,v) to the MST T does not form a cycle, add the edge to T.
    2. Otherwise, skip the edge.
  5. Continue this process until all vertices are connected.

Example:

       A -----6------B
     / |           / | \
    7  |         /   |  5
   /   |       /     |   \
  C    3     4       2    F
   \   |    /        |   /
    8  |  /          |  2
     \ | /           | /
       D------3------E
       
       Graph G

This graph can have multiple spanning tree:

The main idea of Kruskal's algorithm to find the MST of a graph G with V vertices and E edges is

  • To sort all the edges in ascending order according to their weights.
  • Then select the first V-1 edges such that they do not form any cycle within them.
  1. We will write all the edges sorted in ascending order according to their respective weights.
  2. Then we will select the first V-1 = 5 edges which do not form cycles.
  • Step 1 - Sort the edges in ascending order. Here is the list after sorting.
No.uvWeight
1BE2
2EF2
3DE3
4AD3
5BD4
6BF5
7AB6
8AC7
9C88
  • Step 2 - Choose 5 edges from starting which do not form a cycle.

Pick edge B<=>E, This is the first edge so it can't form any cycle hence including this in result.

                     B
                     | 
                     |  
                     |   
                     2    
                     |   
                     |  
                     | 
                     E

Pick edge, E<=>F, and D<=>E as they have the next non-decreasing weights, and they do not form any cycle.

                     B
                     | 
                     |  
                     |   
                     2    F
                     |   /
                     |  2
                     | /
       D------3------E

Pick edge, A<=>D, as they have the next non-decreasing order and does not form the loop.

       A             B
       |             | 
       |             |  
       |             |   
       3             2    F
       |             |   /
       |             |  2
       |             | /
       D------3------E

The next non-decreasing edges are, D<=>B having edge (4), B<=>F having edge(5) and A<=>B having edge(6) but all of these cause cycle.

Go on next non-decreasing edge, which is A<=>C having edge (7).

       A             B
     / |             | 
    7  |             |  
   /   |             |   
  C    3             2    F
       |             |   /
       |             |  2
       |             | /
       D------3------E

After covering all nodes, and n-1 edges the above is our MST.

Calculated weight of the MST = 7 + 3 + 3 + 2 + 2 = 17

Code Implementation:

#include <iostream>
#include <vector>
#include <algorithm>

using namespace std;

// Structure to represent an edge
struct Edge {
    int u, v, weight;
};

// Comparator function to sort edges by weight
bool compare(Edge a, Edge b) {
    return a.weight < b.weight;
}

// Find function to find the parent of a vertex
int findParent(int u, vector<int>& parent) {
    if (parent[u] == u)
        return u;
    // Path compression
    return parent[u] = findParent(parent[u], parent);
}

// Union function to union two sets
void unionSet(int u, int v, vector<int>& parent, vector<int>& rank) {
    int pu = findParent(u, parent);
    int pv = findParent(v, parent);
    // Union by rank
    if (rank[pu] < rank[pv])
        parent[pu] = pv;
    else if (rank[pu] > rank[pv])
        parent[pv] = pu;
    else {
        parent[pu] = pv;
        rank[pv]++;
    }
}

// Kruskal's algorithm to find Minimum Spanning Tree
vector<Edge> kruskalMST(vector<Edge>& edges, int n) {
    vector<Edge> result;
    vector<int> parent(n);
    vector<int> rank(n, 0);
    // Initialize parent array and rank array
    for (int i = 0; i < n; ++i)
        parent[i] = i;

    // Sort edges by weight
    sort(edges.begin(), edges.end(), compare);

    // Iterate through all edges
    for (Edge edge : edges) {
        int u = edge.u;
        int v = edge.v;
        int weight = edge.weight;
        // If adding the edge (u, v) does not form a cycle
        if (findParent(u, parent) != findParent(v, parent)) {
            result.push_back(edge); // Add edge to MST
            unionSet(u, v, parent, rank); // Union the sets
        }
    }
    return result;
}

int main() {
    int n = 4; // Number of vertices
    // Example graph with edges and weights
    vector<Edge> edges = {
        {0, 1, 2},
        {0, 3, 2},
        {1, 2, 1},
        {1, 3, 3},
        {2, 3, 5}
    };
    
    // below is the structure of it
    0-----------2------------1
    |                      / |
    |                    /   |
    |                  /     |
    |                /       |
    |              /         |
    2            3           1
    |          /             |
    |       /                |
    |     /                  |

    |  /                     |

    3-----------5------------2
  
    
    // Find Minimum Spanning Tree
    vector<Edge> mst = kruskalMST(edges, n);

    // Print Minimum Spanning Tree
    cout << "Minimum Spanning Tree:" << endl;
    for (Edge edge : mst)
        cout << edge.u << " - " << edge.v << " : " << edge.weight << endl;

    return 0;
}

Complexity Analysis:

Time Complexity:

  • Sorting the edges: O(E log E)
  • Finding parent and union operations:  O(E log ∗ V) with path compression and union by rank.
  • Overall time complexity: O(E log E+E log ∗ V)
  • In most cases, E≪V^2, so O(E log E) dominates.
  • Hence, the time complexity is approximately O(E log E).

Space Complexity:

  • The space complexity is O(V+E) for storing the graph and the MST.

2 Prim's Algorithm

Prim's algorithm is a greedy algorithm used to find the Minimum Spanning Tree (MST) of a connected, undirected graph. The algorithm starts with an arbitrary vertex as the initial tree and grows the tree by adding the cheapest edge that connects the tree to a vertex not yet in the tree. Prim's algorithm is efficient and guarantees to find the minimum spanning tree of the graph.