Appending Characters to Strings in C++
Learn efficient ways to append characters to C++ strings using push_back, +=, append, and +. Compare time complexity, performance, and memory usage for optimal string manipulation.
Master complex C/C++ declarations easily! Learn to read arrays, pointers, and functions in variable declarations with simple rules, real-world examples, and tips
For novice programmers diving into the world of C/C++ programming, understanding complex declaration might seem like a daunting task. With asterisk, parentheses, and qualifiers, these declarations can appear cryptic at first glance. But fear not! With a few simple guidelines, complex C/C++ declarations becomes much more manageable.
C declarations in the C programming have a reputation for being difficult to understand. Designed over 50 years ago, the language's creators didn't prioritize making declarations easy to grasp. Take, for example, the declaration:
int *p[5];
How should we read this?
p
a pointer to an array of integers?Let's break it down.
Table of contents [Show]
A declarator is a simple identifier (also called variable name), an array identifier (also called array variable name), a function name, or a pointer to any of the above, optionally followed by an equal sign and initial value or values. For example:
int a = 0;
int b[4] = {1, 2, 3, 4};
int c();
int *d;
int *e[4];
int *f();
Above declarators are all valid.
There may be any number of pointers, such as ***g
, any number of array dimensions, such as h[1][2][3]
, but one pair of function parentheses. The declarator func()()
is invalid. The declarators (*p)()[]
, and (*p)[]()
are also invalid.
This specifies the data type of the declared entity:
char
, double
, float
, int
, etc.long
, signed
, unsigned
enum
, union
, struct
The storage class of a variable tells a compiler how to allocate memory for that variable. It basically specifies the scope, lifetime, and linkage.
There are five storage classes.
Note: The typedef
storage class doesn't tell a compiler about memory allocation. It only defines a new name for a data type.
Type qualifiers provide additional information about how the data can be accessed or manipulated.
1 const: This qualifier indicates that the data associated with the declared identifier cannot be modified. For example:
const int x = 5;
Here, x
is a constant integer whose value cannot be changed.
2 volatile: This qualifier indicates that the data associated with the declared identifier may change unexpectedly, often due to external factors such as hardware interrupts or multi-threading. For example:
volatile int sensor_reading;
Here, sensor_reading
is a volatile integer that may change outside of the program's control.
3 restrict: This qualifier is used in pointer declarations to convey to the compiler that the memory regions pointed to by different restrict-qualified pointers do not overlap. This can enable the compiler to perform certain optimizations. For example:
void func(int *restrict arr1, int *restrict arr2);
Here, arr1
and arr2
are pointers to integer arrays, and the restrict
qualifier indicates that they do no overlap in memory.
4 _Atomic: Introduced in C11, this qualifier is used to specify atomic types, which are types that can be accessed and modified automatically in a multi-threaded environment without causing data races. For example:
_Atomic int atomic_counter;
Here, atomic_counter
is an atomic integer that can be safely accessed and modified by multiple threads simultaneously.
Type qualifiers provide valuable information to both programmers and compilers, helping ensure code correctness, optimize performance, and manage concurrency effectively in multi-threaded environments.
Complete Example:
const int x = 5; // Constant int
volatile int sensor; // Volatile int
void func(int *restrict a); // Restricted pointer
_Atomic int counter; // Atomic int
If a type qualifier or qualifiers appear next to a type specifier (such as int
, char
, float
, etc.), it applies to that type specifier. Otherwise, it applies to the asterisk pointer to its immediate left. The restrict
qualifier only applies to pointers.
Consider the following declaration:
int const *ptr;
const int *ptr2;
The const
keyword is next to a type specifier (int
) in both declarations, therefore it applies to the type and not to pointer asterisk.
Consider another declarations:
char * const ptr3;
Here, the const
keyword is not next to the type specifier, hence it applies to the pointer asterisk to its immediate left. So it considered as the constant pointer to a character.
Golden Rule: Always start at the identifier and apply these principles:
Rule 1: Start from the variable name (identifier)
Rule 2: Go right (postfix: (), []) when you can.
Rule 3: Go left (prefix: *
) when you must.
Remember: “Go right when you can, go left when you must.”
int
, char
, float
, double
, etc.) it applies to that type-specifier. Otherwise, it applies to the asterisk pointer to its immediate left. The type qualifier restrict
only applied to pointers.Basic Type Specifiers:
A declaration can have exactly one basic type, and it's always on the far left of the expression.
The “basic types” are augmented with “derived types”, C/C++ has three of them:
*
= pointer to…
to
something.[]
= array of…
arrays of
something.()
= function returning…
int *p[4]
:The first identifier in the above declaration is p
.
p
is an array of 4 …”.int
, till we reach the beginning of the declaration, “p
is an array of 4 pointers to integers”.int (*p)[4];
Let's start with p
and read the declaration.
p
is a pointer to …”.p
is a pointer to an array of 4 …”.int
before reaching the beginning of the declaration line, and read, “p
is a pointer to array of 4 integers.”.The “array of ” [] and “function returning” () type operators have higher precedence than “pointer to” *, and this leads to some fairly straightforward rules for decoding.
Always start with the variable name:
foo is …
and always end with the basic type:
foo is … int
The “filling in the middle” part is usually the trickier part, but it can be summarize with this rule:
“go right when you can, go left when you must”
Let's start with a simple example:
long **foo[7];
We will approach this systematically, focusing on just one or two small part as we develop the description in English.
1 long **foo [7];
Start with the variable name and end with the basic type:
foo is … long
2 long ** foo[7];
At this point, the variable name is touching two derived types: “array of 7” and “pointer to”, and the rule is to go right when you can, so this case we consume the “array of 7”
foo is array of 7 … long
3 long **foo[7] ;
Now we have gone as far right as possible, so the innermost part is only touching the “pointer to” - consume it.
foo is array of 7 pointer to … long
4 long** foo[7];
The innermost part is now only touching a “pointer to”, so consume it also.
foo is array of 7 pointer to pointer to long
Reading C type declarations (unixwiz.net)
Decoding C Declarations (educative.io)
And yet you incessantly stand on their slates, when the White Rabbit: it was YOUR table,' said.
Learn efficient ways to append characters to C++ strings using push_back, +=, append, and +. Compare time complexity, performance, and memory usage for optimal string manipulation.
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